Last week we discussed on how The Legend of
Zelda: Breath of the Wild may be better than you think, but what if; and only
what if, not everything that shines is of value? Today we will discuss why The
Legend of Zelda: Breath of the Wild is nothing special compared to the other
games and how it is just another installment of the franchise, all divided in 5
reasons as to why that is the way it is!
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1.
POOR
NARRATIVE
(It is all his fault that this point exists)
Ok, many will say that the story is great, that
the characters are well done and that the memories are a great way to tell the
fable; yet these ideas are easily spoiled by, not only how the memories don’t develop
the champions and other characters more; but also because of one specific
character named “Hyrule King”, this character not only spoils the whole plot of
the game; making the whole idea of getting the memories kind of worthless if it
isn’t for getting the real ending of the game. This is when you say: “But the memories are for the interactions
of other characters with Link and how Link used to live his life before the tragedy
stroke”, well yeah; that would be a great argument if it wasn’t for how
little information we get of these characters aside from Zelda, even Link himself
is lackluster; which is one point that will be treated later on!
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2.
AN
OPEN WORLD DOESN’T MEAN BETTER
(Remember, Shiny /=/ Value)
Open worlds are greatly praised by the masses,
and they are worth of that praise; but that doesn’t mean that every single game
should turn into an open world for the sake of it; this game surely takes
advantage of being an open world, especially for how much the fans have been
asking for a The Legend of Zelda with this idea on mind; yet the game feels…
soulless sometimes, yeah; at the start everything seems so big and so full of
adventure, which it is; but when you are at the half of the games sometimes you
find yourself wandering with nothing to do aside from killing monsters which
can become a real pain of the back if you don’t want to waste your weapons, the
franchise still has much to do in order to master this idea and seeing how long
did it take to create this one, this will be an irritating wait for all of us
fans of Zelda, but you know what they say; quality over quantity!
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3.
LINK
FEELS OUT OF PLACE, STORY-WISE
(Please, do something!)
He just remembered his almost fish wife, his
reaction? None, he remembered how much Zelda has suffered through the calamity,
his reaction? None… Yeah, Link has always been emotionless aside from Toon
Link; because he is supposed to be a shell for the player to create his own
adventure, but this time around its clear that the developers wanted to craft a
unique story for Link, as in; Link being Link, this is supported by the fact
that they don’t let you choose the name of Link, and everything tries to make
it so that Link is his own unique person, but they failed to even make Link
feel emotions… And yeah, it’s explained in-game that he learned how to nullify his
emotions in order to be more efficient in battle, but after a long sleep of 100
years he still keeps this trait? It feels quite unbelievable, and by the way;
why even make him that way? For tradition? Isn’t this game supposed to break
all Zelda traditions?
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4.
THE
MAIN DUNGEONS DON’T FEEL UNIQUE ANYMORE
(Nice designs and all, but why do they all feel the same?)
They don’t tell a story anymore, they are just
the ancient machines in which the champions are trapped in; they all feel the same,
same monsters, same color scheme, boring bosses, among others. Just take a look
at other Zelda games, you had the guts of a giant fish, temples in another
world, among others, and while you can argue that almost all of them were temples,
at least they had themes, something to make them feel completely new, water
temple, fire temple, shadow temple, and the list goes on and on, right now in
Breath of the Wild, the dungeons are all: A mechanic animal with one gimmick…
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5.
THE
DUNGEON BOSSES DISSAPOINT
(I know he is supposed to be a joke, but stil...)
Not even the bosses… All of them are boring,
with maybe Thunderblight Ganon as an exception; all of them are easy, uninspired,
slow, and in general, not fun at all; they feel more like: “Let’s get this boss
beaten already” rather “HOLY- This Boss is difficult! What can I do to beat
him?”, in other Zeldas we had giant monsters with detachable arms, giant skeletons
in sand, and many others, not to mention how easy they are, oh wait; I already
did!
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So, with this article what I wanted to share,
is that hype can blind you for not everything that shines is of value…
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